20ย years, 9ย months ago
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Community contributions featuredPersonally, I really think people over-uses singletons, but using boost you can create a singleton pretty simple without the need for a "DestroyInstance" function:[source lang =โฆ
20ย years, 9ย months ago
20ย years, 10ย months ago
I really love to fiddle with engine core design and that includes some very interesting ways of creating flexibility. Yesterday a thing popped up in my head: what if my engine iโฆ
20ย years, 10ย months ago
After almost a year of intense development - Cellar Door Games finally releases the world's first 3D Poker Client - Vegas007. For more information and downloads - visit http://wโฆ
20ย years, 10ย months ago
Yep, that's the question. I have designed and implemented a simple scenegraph for my Neverending::Engine but I have reached a point where I need some fresh eyes on the desiโฆ
20ย years, 10ย months ago
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See all in DiscussionsPersonally, I really think people over-uses singletons, but using boost you can create a singleton pretty simple without the need โฆ
20ย years, 9ย months ago
Hehe.. no hard feelings about that :)There's one reason that I'd want the constructor to create the object: I personally โฆ
20ย years, 10ย months ago
I really love to fiddle with engine core design and that includes some very interesting ways of creating flexibility. Yesterday โฆ
20ย years, 10ย months ago