5 years, 10 months ago
Highlights
5 years, 10 months ago
Shaarigan said:Iron-Warrior said:so it needs to be 100% consistentUnity is optimizing for SIMD in some parts of the engine, for example vector math but also the engine itself (i…
5 years, 10 months ago
I am working on a game in Unity (using PhysX) that has an input based replay system, which requires determinism to function correctly. I'm aware of the challenges of getting flo…
5 years, 10 months ago
Hello, I am working on a VR game where the player does not have 1:1 control over their hands. Instead, the VR controllers act as a goal that the in-game hands will interpolate t…
6 years, 3 months ago
Second time this week I've come here with a tough (for me!) physics problem.I am working on a VR project where the player has physical hands that directly interact with the worl…
6 years, 8 months ago
Latest Activity
See all in DiscussionsShaarigan said:Iron-Warrior said:so it needs to be 100% consistentUnity is optimizing for SIMD in some parts of the engine, for …
5 years, 10 months ago
Shaarigan said:Floating point numbers are usually a point of optimization, one can decide between low precision and high calculation costs …
5 years, 10 months ago
I am working on a game in Unity (using PhysX) that has an input based replay system, which requires determinism …
5 years, 10 months ago