9 years, 9 months ago
Highlights
Wow, I really like the first solution for its elegance. I had something like your second solution, in mind, but thats harder to understand and implement right. Many thanks.
9 years, 9 months ago
I'm working on a small tower defence project. The board is a 2d grid. I used BFS to compute paths between the enemy's spawn location and its destination, so I have a list of coo…
9 years, 9 months ago
10 years, 4 months ago
In games, i wanted to allow the use of templates (which define the components an entity has, but instances of these templates may have different properties; e.g 2 fighters may h…
10 years, 6 months ago
Hi, I've been attempting to make my game more data-driven. My initial approach was to define blueprints - which are configurations of specific components - that can read data fr…
10 years, 9 months ago
Latest Activity
See all in DiscussionsWow, I really like the first solution for its elegance. I had something like your second solution, in mind, but …
9 years, 9 months ago
I'm working on a small tower defence project. The board is a 2d grid. I used BFS to compute paths …
9 years, 9 months ago
In the lecture, you used the example of having 6 considerations with values (1, 0.9, 0.9, 0.9, 0.9, 0.9). Original …
10 years, 4 months ago