9 years, 9 months ago
Highlights
9 years, 9 months ago
Thanks for the reply. I suspected that it may be optimization, but I had hoped that there would be more control over this behavior. I suppose until a better solution is found, I…
9 years, 9 months ago
I have been working on a space-scale game that makes use of double emulation on the GPU to compute positions relative to the camera (RTE). This has worked beautifully on both my…
9 years, 9 months ago
As part of my terrain streaming system, I page heightmap detail levels into a larger texture using the same method I use for the normal- and splat-map datasets, which both seem…
11 years, 2 months ago
I apologize, I think I may have accidentally double posted somehow. This one can be deleted! I guess this is what I get for my first time posting!
11 years, 4 months ago
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See all in DiscussionsThanks for the reply. I suspected that it may be optimization, but I had hoped that there would be more …
9 years, 9 months ago
I see what you're doing. https://www.thasler.com/blog/blog/glsl-part2-emu did basically the same thing, but for him it seemed to work. Yes, this …
9 years, 9 months ago
Unfortunately, there are a fair number of double emulation calls, so I think I'd like to stick to them if …
9 years, 9 months ago