11 years ago
Highlights
Grab the closest 10x10 tiles or whatever, do a for loop drawing green/red quads. That's the part I don't understand. My grid can be up to 200x200 visible tiles. Are you s…
11 years ago
11 years ago
I'm trying to render a grid similar to Starcraft 2's build grid. I want each tile to change its color as efficiently as possible using a single shader for the whole grid. …
11 years, 1 month ago
I'm trying to apply data oriented design to my engine's main systems, including the renderer. This is easily done for things like particle systems and agent simulation, but I'm…
11 years, 2 months ago
I'm trying to port an old terrain renderer to d3d11 and to make the switch to instanced drawing. The number of instances, which in this case are terrain patches, is calculated w…
11 years, 3 months ago
Latest Activity
See all in DiscussionsGrab the closest 10x10 tiles or whatever, do a for loop drawing green/red quads. That's the part I don't …
11 years ago
I ended up following MJP's advice, but with very tight packing inside a uint. This creates a very small buffer …
11 years ago
@dpadam450 I think we're not talking about the same thing here. My question is not about the appearance of the …
11 years ago