11 years, 3 months ago
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11 years, 3 months ago
11 years, 3 months ago
11 years, 3 months ago
It really depends on the mechanics and their depth, If the goal is to make the game about macro decisions then here are some suggestions: - Each planet has its own slider…
11 years, 3 months ago
I had a similar idea, but in a different setting, a life simulator in the old Roman Empire. I have somewhere the 20 excel pages of game design for it...  …
11 years, 3 months ago
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See all in DiscussionsIt really depends on the mechanics and their depth, If the goal is to make the game about macro decisions …
11 years, 3 months ago
I had a similar idea, but in a different setting, a life simulator in the old Roman Empire. I …
11 years, 3 months ago
If you go with the hidden approach, just make sure that the player can estimate what he is dealing with. …
11 years, 3 months ago