11 years, 3 months ago
Highlights
public static void DrawQuadTex(float x, float y, float width, float height, Texture tex) { tex.bind(); glTranslatef(x, y, 0); glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex2f(0…
11 years, 3 months ago
I have a game in development that uses LWJGL to draw textures for tiles at locations in a grid. Then I draw textures for Objects on top of the grid; either characters or interac…
11 years, 3 months ago
Latest Activity
public static void DrawQuadTex(float x, float y, float width, float height, Texture tex) { tex.bind(); glTranslatef(x, y, 0); glBegin(GL_QUADS); glTexCoord2f(0, …
11 years, 3 months ago
I have a game in development that uses LWJGL to draw textures for tiles at locations in a grid. Then …
11 years, 3 months ago