6 years, 10 months ago
Highlights
OK, reading the documentation might have helped. I just need to check the bind flags of the texture has D3D11BINDSHADER_RESOURCE. :-|
6 years, 10 months ago
I have added a constructor to my Texture class that accepts a ID3D11Texture2D, and it creates a ShaderResourceView of the texture passed in, as a matter of course. My RenderTarg…
6 years, 10 months ago
8 years, 1 month ago
I have been trying to create a BlendState for my UI text sprites so that they are both alpha-blended (so you can see them) and invert the pixel they are rendered over (again, so…
8 years, 4 months ago
Hi there, I am rendering my game to render textures but I am having difficulty figuring out how to scale it to fill the window. The window looks like this: and the render textur…
8 years, 6 months ago
Latest Activity
See all in DiscussionsOK, reading the documentation might have helped. I just need to check the bind flags of the texture has D3D11BINDSHADER_RESOURCE. …
6 years, 10 months ago
I have added a constructor to my Texture class that accepts a ID3D11Texture2D, and it creates a ShaderResourceView of the …
6 years, 10 months ago
For pixel art, look at Graphics Gale. It's free. I really dig Marmoset Hexels though.
8 years, 1 month ago