7 years ago
Highlights
7 years ago
I figured this one out now, thanks Zakwayda for pointing me in the right direction, I just rotated the sprite positions by the inverse of the cameras rotation and this gave me w…
7 years ago
I'm having trouble working out how to recalculate 2D sprite sorting / draw order based on camera rotation. In the example below: Screen 1 shows a non-rotated typical "top down 2…
7 years ago
Hi everyone,There was an interesting post on reddit the other day about a "fake 3d" style of graphics used notably in NIUM (gif) whereby you draw "slices" of your obje…
9 years, 11 months ago
Hi all, hopefully you can help me understand how to approach this line drawing question I have. I have a basic 3D demo set up drawing lines with OpenGL using VAO's and shaders,…
10 years, 9 months ago
Latest Activity
See all in DiscussionsI figured this one out now, thanks Zakwayda for pointing me in the right direction, I just rotated the sprite …
7 years ago
Thanks for the hints, I'm unfortunately just doing a basic prototype using Godot, so not dealing directly with any geometry …
7 years ago
I'm having trouble working out how to recalculate 2D sprite sorting / draw order based on camera rotation. In the …
7 years ago