11 years, 2 months ago
Highlights
11 years, 2 months ago
11 years, 2 months ago
I'm getting about 10 FPS with only about 20 draw calls of very small meshes. Clearly I'm doing something very very wrong. Is there an issue with populating a singl…
11 years, 2 months ago
Edit: I never learn to not post when I'm pissed off the answer was the viewport struct was missing two more very important members which defaulted to 0 and 0 (the d…
11 years, 2 months ago
I'm using angle to automatically translate my GLSL shader code for use in a D3D12 engine. I already know how to update constant buffers from the new API. Where I am stuck is how…
11 years, 2 months ago
Latest Activity
See all in Discussionswow.. so get this.. I've been doing this work on a mac rebooted into windows 10 via bootcamp (not a …
11 years, 2 months ago
Bam! I finally beat OpenGL. Man the NVIDIA developers of the OpenGL driver on windows are on point, that's all …
11 years, 2 months ago
After doing proper 2-frame latency, my performance shot up to 60. Going to swap out all my comitted resources …
11 years, 2 months ago