6 years, 4 months ago
Highlights
Promit said:Neat! Maybe some shadows next?@promit Hi! Shadow have low priority for me:(hyyou said:@lukashIn your library, do users have to code GLSL manually if they want a…
6 years, 4 months ago
6 years, 4 months ago
Hello everybody! I decided to write a graphics engine, the killer of Unity and Unreal. If anyone interested and have free time, join. High-level render is based on low-level Ope…
7 years, 9 months ago
6 years, 7 months ago
Latest Activity
See all in DiscussionsPromit said:Neat! Maybe some shadows next?@promit Hi! Shadow have low priority for me:(hyyou said:@lukashIn your library, do users have to code …
6 years, 4 months ago
Ofline rederer added! WIP
6 years, 4 months ago
First release 0.1! PBR materials (albedo, roughness, metallness, normal map), manipulators, picking, game object hiearachy; customizing environment: HDR, atmosphere; temporal …
6 years, 7 months ago