8 years, 11 months ago
Highlights
Have you changed the matrix layout in the shader? Otherwise the default is column-major and you are supplying your data with a row-major layout. Pass true to the third parameter…
8 years, 11 months ago
9 years, 8 months ago
Hello everyone, A while ago I was playing Rise of the Tomb Raider and noticed a really nice effect when Lara is near a cave's exit: the environment outside lerp from very bright…
9 years, 11 months ago
Hello everyone, I'm having problem compiling the following HLSL pixel shader with shader model 5.1: struct VShaderOutput { float4 clipPos : SV_POSITION; float3 position : POSITI…
10 years, 4 months ago
Hello everyone, I've been playing around with D3D12 for the last two days but haven't been able to use MSAA. In D3D11 I used to determine the supported samples count and quality…
10 years, 9 months ago
Latest Activity
See all in DiscussionsHave you changed the matrix layout in the shader? Otherwise the default is column-major and you are supplying your data …
8 years, 11 months ago
Maybe I'm missing something or maybe it's just a typo but doesn't the modelview transform from local space to view …
9 years, 8 months ago
Great article. There is only one thing I'd suggest to elaborate on. I can think of other two reasons why …
9 years, 8 months ago