5ย years, 7ย months ago
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Community contributions featuredFigured out the difference: my notebook has a NVidia GTX 960M and an Intel HD Graphics 5500. My own application uses the former while ImGui uses the latter (= default). When I uโฆ
5ย years, 7ย months ago
5ย years, 7ย months ago
I noticed that IDXGISwapChain::Present takes about ~3.5ms (while having stripped all my own command recording and execution from the render loop).According to PIX, this seems toโฆ
5ย years, 7ย months ago
The CBV (constant buffer view) size is required to be 256-byte aligned. (Cref.: https://docs.microsoft.com/en-us/windows/win32/direct3d12/creating-descriptorsโ ).Should the assoโฆ
6ย years ago
Given full pixel AA (http://rastertragedy.com/RTRCh2.htm#Sec1)%E2%80%8B)โ (coverage in alpha, no sub-pixel rendering) using a pre-generated glyph cache (no additional data strucโฆ
6ย years, 1ย month ago
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See all in DiscussionsFigured out the difference: my notebook has a NVidia GTX 960M and an Intel HD Graphics 5500. My own application โฆ
5ย years, 7ย months ago
@Steven FordNo VSync:m_swap_chain->Present(0u, DXGI_PRESENT_ALLOW_TEARING); Edit: As a reference, ImGui D3D12/x64 example with Debug configuration without VSync (as opposed to the Github โฆ
5ย years, 7ย months ago
I noticed that IDXGISwapChain::Present takes about ~3.5ms (while having stripped all my own command recording and execution from the render โฆ
5ย years, 7ย months ago