11ย years, 8ย months ago
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11ย years, 8ย months ago
Hey, I've been googling around for the better part of an hour and still have the same problem. I am trying to hide the mouse on right-click and get continuous mousโฆ
11ย years, 8ย months ago
Hey, I can't seem to find this information on the OpenGL online documentation and it's been bugging me for a while. The gist of the question is "how/when is state saved".โฆ
11ย years, 8ย months ago
Hey, Back again for what is likely just a trivial error. I am doing some basic & standard Shadow Map rendering. geometry only pass writing to a FBO depth_buffer seconโฆ
11ย years, 9ย months ago
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See all in DiscussionsHave you checked to make sure SDL_SetRelativeMouseMode() isn't returning -1? It's returning zero
11ย years, 8ย months ago
ok, well I solved it but it's jenky. There's got to be a better "built in" way. First I โฆ
11ย years, 8ย months ago
It does seem like expected behavior: https://wiki.libsdl.org/SDL_SetWindowGrab states "When input is grabbed the mouse is confined to the window." โฆ
11ย years, 8ย months ago