9 years, 4 months ago
Highlights
I've never heard of this being implemented as a server delay before. I don't see a reason for doing this, in your case or any case. Nor should it have to be handled differently…
9 years, 4 months ago
Reading the usual resources on multiplayer games (1, 2, 3); I have started working on my own multiplayer game. I used a naive approach that for every input I receive f…
9 years, 5 months ago