6 years, 5 months ago
Highlights
For anyone who would be interested about the multi-bounce in GI, I'd recommend this one: https://enlisted.net/en/news/show/25-gdc-talk-scalable-real-time-ray-traced-global-illum…
6 years, 5 months ago
Hello everyone here,Hope you're all good recently! I have been working on adding animation support to my project (I'm totally a nookie in this domain ?) for a while, and I had a…
6 years, 6 months ago
7 years ago
Hi everyone here, Hope you just had a great day with writing something shining in 60FPS:) I've found a great talk about the GI solution from Global Illumination in Tom Clancy's…
7 years, 3 months ago
Hello everyone here in GameDev forums, It's my first post and I'm very happy to participate in the discussion here, thanks for everyone! My question is, is there any workaround…
7 years, 5 months ago
Latest Activity
See all in DiscussionsFor anyone who would be interested about the multi-bounce in GI, I'd recommend this one: https://enlisted.net/en/news/show/25-gdc-talk-scalable-real-time-ray-traced-global-illumination-for-large-scene
6 years, 5 months ago
Hello everyone here,Hope you're all good recently! I have been working on adding animation support to my project (I'm totally …
6 years, 6 months ago
3 hours ago, ramirofages said: From theory I thought that the fresnel computes the amount of light that should reflect …
7 years ago