9 years, 4 months ago
Highlights
Thanks for the reply Hodgman, Sadly the d3d9.dll is hash checked by the engine... you don't happen to know of Kegetys do you? :D I will look into copying it onto another buffer…
9 years, 4 months ago
PLUGIN_EXPORT void WINAPI OnFilledBackBuffer(filledBackBuffer *p, DWORD paramSize) { std::cout << "Locking now" << std::endl; D3DLOCKED_RECT *pLRect; if (SUCCEEDED(p…
9 years, 4 months ago
Latest Activity
Thanks for the reply Hodgman, Sadly the d3d9.dll is hash checked by the engine... you don't happen to know of …
9 years, 4 months ago
PLUGIN_EXPORT void WINAPI OnFilledBackBuffer(filledBackBuffer *p, DWORD paramSize) { std::cout << "Locking now" << std::endl; D3DLOCKED_RECT *pLRect; if (SUCCEEDED(p->depthBbuffer->L
9 years, 4 months ago