20 years, 6 months ago
Highlights
Well, perhaps a blended (projected/procedural?) overlay texture could be used that fades in x distance (and out y distance) from the camera (like some games' grass clumps--parti…
20 years, 6 months ago
Mipmapping (a form of LOD) renders different-resolution images (textures) at various distances from the camera, but up close a texture still appears blurry. I have a way to fix…
20 years, 6 months ago
Latest Activity
Well, perhaps a blended (projected/procedural?) overlay texture could be used that fades in x distance (and out y distance) from …
20 years, 6 months ago
Mipmapping (a form of LOD) renders different-resolution images (textures) at various distances from the camera, but up close a texture …
20 years, 6 months ago