9 years, 1 month ago
Highlights
On 8/25/2017 at 0:30 PM, jpetrie said: One way or another, though, the first step is going to be to build that API. Right, I do already have some sort of API made. As I've said…
9 years, 1 month ago
9 years, 2 months ago
I've been wanting to figure out a proper method to script NPC's for my game engine. The NPC object class contains simple methods to draw, update, and move the character (Other m…
9 years, 1 month ago
I'm having trouble figuring out how to accomplish tile collision with SDL2 and C++. I have a 2D map vector which contains either a 1 or a 0 for each index. std::vector<std::v…
9 years, 2 months ago
I've been wondering how to work out the logic for creating smooth tile-based movement for a player. These are the functions being used to handle player movement as of now. (Inpu…
9 years, 4 months ago
Latest Activity
See all in DiscussionsOn 8/25/2017 at 0:30 PM, jpetrie said: One way or another, though, the first step is going to be to …
9 years, 1 month ago
I've been wanting to figure out a proper method to script NPC's for my game engine. The NPC object class …
9 years, 1 month ago
1 hour ago, Rutin said: This is the most straight forward way to do this when comparing to an array's …
9 years, 2 months ago