9 years, 3 months ago
Highlights
I'm copying from an unaligned mip to another mip at a destination in a larger texture. I expect the unaligned mip at the destination in the larger texture to be exactly the same…
9 years, 3 months ago
9 years, 3 months ago
I'm copying mipmaps of a BC3 compressed texture region to a new (and bigger) BC3 compressed texture with ID3D11DeviceContext::CopySubresourceRegion. Unfortunately the new textur…
9 years, 3 months ago
9 years, 3 months ago
I just ran it in WARP and it doesn't make any difference unfortunately. Thanks for suggesting WARP though!
9 years, 3 months ago
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See all in DiscussionsI'm copying from an unaligned mip to another mip at a destination in a larger texture. I expect the unaligned …
9 years, 3 months ago
I just ran it in WARP and it doesn't make any difference unfortunately. Thanks for suggesting WARP though!
9 years, 3 months ago
15 hours ago, SoldierOfLight said: In general, you should always round up the size of the copy to block dimensions, …
9 years, 3 months ago