9 years, 2 months ago
Highlights
9 years, 2 months ago
9 years, 2 months ago
Ah yes, I've been building BVH trees the agglomerative way all this time. I had not adapted that approach for real-time but it sounds like I could very easily do it considering…
9 years, 2 months ago
12 minutes ago, JoeJ said: 3. Put objects into internal and leaf nodes depending on their size. Objects are allowed to extend the grid by half cell size in every direction. This…
9 years, 2 months ago
I think you're looking for loose-leaf octrees/quadtrees. They're commonly used for dynamic objects and in collision systems. The idea is that as objects move, reinserting the ob…
9 years, 2 months ago
Latest Activity
Ah yes, I've been building BVH trees the agglomerative way all this time. I had not adapted that approach for …
9 years, 2 months ago
12 minutes ago, JoeJ said: 3. Put objects into internal and leaf nodes depending on their size. Objects are allowed …
9 years, 2 months ago
I think you're looking for loose-leaf octrees/quadtrees. They're commonly used for dynamic objects and in collision systems. The idea is …
9 years, 2 months ago