19ย years, 11ย months ago
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Community contributions featuredShould be able to have as many keyframes as you like, as long as your time range is 0..1, right?
19ย years, 11ย months ago
19ย years, 11ย months ago
Hi This is just something I've been thinking about; Looking for feedback, or better still, to be told "yes that might work, but everyone does it using XYZ technique instead, forโฆ
19ย years, 11ย months ago
Hi I'm having intermittent problems with the printscreen function in windows capturing partially rendered frames. I initialize fullscreen Direct3D (9c+MDX1.1) in the usual way..โฆ
20ย years, 2ย months ago
im trying to achieve a "cutaway" effect on my wall geometry using shaders, but running into all kinds of fun.. the picture should show what im after... anyone have a cleverโฆ
20ย years, 11ย months ago
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See all in DiscussionsShould be able to have as many keyframes as you like, as long as your time range is 0..1, right?
19ย years, 11ย months ago
bennyW: I really like that, actually :) Why didnt I do it that way? :P
19ย years, 11ย months ago
It's been a while since I've done any character animation work (recent projects involved spacecraft, which dont need much skinning โฆ
19ย years, 11ย months ago