9 years, 11 months ago
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Community contributions featured I've set up a 2d array aligned to my terrain, the array is at most 1024 x 1024. I've then filled this array with the relevant leaf of my quadtree. So when I…
9 years, 11 months ago
9 years, 11 months ago
What is the proper way to sort billboard particles? A - Distance to eye (pythagoras) or B - Distance along cameras forward axis? (plane equation) Thanks,
10 years ago
I'm quite confused as to the relationship between GGX specular and Lambert diffuse... mostly concerning the placement of PI. I've taken the GGX code from http://www.filmicw…
11 years, 2 months ago
Hi everyone, I'm generating two pre-convolved cubemaps for my engine, one at different roughness per mip (a la UE4 \ Karis paper), and another for diffuse. In both cases I'm imp…
11 years, 2 months ago
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See all in Discussions I've set up a 2d array aligned to my terrain, the array is at most 1024 x 1024. …
9 years, 11 months ago
I assume also that the depth sort you have already occluded in screen space/frustrum and then used a quick sort …
9 years, 11 months ago
Thanks for the replies. I looked through billboard code (I wrote it a few years ago) and I am aligning …
10 years ago