9 years, 11 months ago
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Community contributions featured I've set up a 2d array aligned to my terrain, the array is at most 1024 x 1024. I've then filled this array with the relevant leaf of my quadtree. So when I…
9 years, 11 months ago
9 years, 11 months ago
What is the proper way to sort billboard particles? A - Distance to eye (pythagoras) or B - Distance along cameras forward axis? (plane equation) Thanks,
9 years, 11 months ago
I'm quite confused as to the relationship between GGX specular and Lambert diffuse... mostly concerning the placement of PI. I've taken the GGX code from http://www.filmicw…
11 years, 1 month ago
Hi everyone, I'm generating two pre-convolved cubemaps for my engine, one at different roughness per mip (a la UE4 \ Karis paper), and another for diffuse. In both cases I'm imp…
11 years, 2 months ago
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See all in Discussions I've set up a 2d array aligned to my terrain, the array is at most 1024 x 1024. …
9 years, 11 months ago
I assume also that the depth sort you have already occluded in screen space/frustrum and then used a quick sort …
9 years, 11 months ago
Thanks for the replies. I looked through billboard code (I wrote it a few years ago) and I am aligning …
9 years, 11 months ago