8 years, 5 months ago
Highlights
You may be right, probably I was once again too efficiency-conscious too early in development. Thanks for the feedback from all of you! My idea for loading/managing asset data i…
8 years, 5 months ago
8 years, 7 months ago
Hi! I reckon that to handle for example some texture asset in a game, the following would be a more or less elegant C++ way (not counting that everything is public here) : struc…
8 years, 5 months ago
Hello! As far as I understand, the traditional approach to the architecture of a game with different states or "screens" (such as a menu screen, a screen where you fly your ship…
8 years, 7 months ago
Not everything is clear to me: what class hierarchy (if any) you currently have; what programming language you use etc., but I will try to help. 1 hour ago, menyo said: I could…
8 years, 7 months ago
Latest Activity
See all in DiscussionsYou may be right, probably I was once again too efficiency-conscious too early in development. Thanks for the feedback from …
8 years, 5 months ago
Hi! I reckon that to handle for example some texture asset in a game, the following would be a more …
8 years, 5 months ago
Not everything is clear to me: what class hierarchy (if any) you currently have; what programming language you use etc., …
8 years, 7 months ago