4 years, 10 months ago
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What I'm trying to do is sort of like this:Mara2016DeepGBuffer-extended-bright.pdf (nvidia.com)
4 years, 10 months ago
For a project I'm working on I need to map a textured triangle to a sphere. The triangle should be centered around the sphere.What I need is the texture color, texture normal, w…
4 years, 10 months ago
Has anyone made a compute shader ray tracer that can render a moderately complex scene in real time? I've googled a bit and all I've found are ones with a few spheres and maybe…
6 years, 6 months ago
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See all in DiscussionsWhat I'm trying to do is sort of like this:Mara2016DeepGBuffer-extended-bright.pdf (nvidia.com)
4 years, 10 months ago
I decided to abandon this approach. Instead, I now store a texture that rasterizes triangles that are in and outside …
4 years, 10 months ago
Updated the code. This time it should actually be correct.Right now it maps the uv coords to a sphere. …
4 years, 10 months ago