18 years ago
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Community contributions featuredQuote:Original post by Skeezixwow so many dont want TS...but why do you think most of the 3d game asset making books use ts(like the one on course ptr,the one …
18 years ago
19 years, 11 months ago
I'm working my way through a arcade flight sim and my objects are going to have sub-objects. I can get the sub-objects onto the screen. But in order to do collision detecti…
21 years, 2 months ago
I'm working on an arcade flight sim for a 3d hand-held. I've got some basic questions - some of it merely thinking out loud. I've parsed, loaded, and displayed a plane mode…
21 years, 6 months ago
It has to do with the amount of scene complexity. When quake first came out, it was in sharp contrast with Doom in terms of the number of actual creatures that could be displaye…
19 years, 11 months ago
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See all in DiscussionsQuote:Original post by Skeezixwow so many dont want TS...but why do you think most of the 3d game asset making …
18 years ago
It has to do with the amount of scene complexity. When quake first came out, it was in sharp contrast …
19 years, 11 months ago
When it comes to adding objects, that object manager is a good start as it has all the objects.Most people …
20 years, 1 month ago