7 years, 5 months ago
Highlights
Ok, so I tested a bit more and the same happens when switching to the reference device, so apparently only drivers save me. The debug layer doesn't give any helpful informations…
7 years, 5 months ago
7 years, 5 months ago
Hey everyone! When I change my driver type to WARP I'm seeing D3D11: Removing Device. when creating the following buffers: var bufDesc = new BufferDescription { Usage = Resource…
7 years, 5 months ago
TLDR: is there a way to "capture" a constantbuffer in a command list (like the InstanceCount in DrawIndexedInstanced is captured) so i can update it before the command list is e…
7 years, 10 months ago
Hey everyone, ive used tools like Intel GPA in the past and I would like to continue doing that. But in my current work environment I cant find a tool that can analyze rendering…
8 years, 6 months ago
Latest Activity
See all in DiscussionsOk, so I tested a bit more and the same happens when switching to the reference device, so apparently only …
7 years, 5 months ago
18 hours ago, SoldierOfLight said: Vertex buffers can't have a StructureByteStride: that field is only used for UAV buffers. Set …
7 years, 5 months ago
Hey everyone! When I change my driver type to WARP I'm seeing D3D11: Removing Device. when creating the following buffers: …
7 years, 5 months ago