6 years, 10 months ago
Highlights
6 years, 10 months ago
I downloaded your package, and read the readme and poked through the asset, but beyond that point I got bored. You are making this way hard for anyone interested. Developers are…
6 years, 10 months ago
I recently discovered the source code to Diablo 1 has been reverse engineered to a readable state: https://github.com/diasurgical/devilution I did a write up of how the levels a…
7 years, 3 months ago
Hey guys, I made a new procedural generation algorithm for laying out paths on a grid in an organic way. Maybe you'll find it interesting. https://www.boristhebrave.com/2018/04/…
8 years, 6 months ago
I've put together some tutorials that explain the ideas behind Marching Cubes and Dual Contouring. Maybe it'll be useful to some of the forum-goers. Marching Cubes 2d Marching C…
8 years, 6 months ago
Latest Activity
See all in DiscussionsI downloaded your package, and read the readme and poked through the asset, but beyond that point I got bored. …
6 years, 10 months ago
My Unity addon is deliberately bare bones as it's more important to make something easy to use than feature complete. …
6 years, 10 months ago
Lorenzo is kinda right. I released a Unity asset for doing tilemap generation using constraints too, plus documentation, tutorials and …
6 years, 11 months ago