8 years, 4 months ago
Highlights
One more thing to note regarding heap allocations: It's not only important to avoid them when rendering, but also ACCESSING heap-allocated memory can be a huge problem. In my en…
8 years, 4 months ago
8 years, 5 months ago
Hey guys! I'm new here and I recently started developing my own rendering engine. It's open source, based on OpenGL/DirectX and C++. The full source code is hosted on github:htt…
8 years, 5 months ago
First of all, thanks for your feedback!@R-type: I do NOT use GL types in my common interfaces. I use GLM at certain locations in the code which is a common math library that is…
8 years, 5 months ago
8 years, 5 months ago
Latest Activity
See all in DiscussionsOne more thing to note regarding heap allocations: It's not only important to avoid them when rendering, but also ACCESSING …
8 years, 4 months ago
First of all, thanks for your feedback!@R-type: I do NOT use GL types in my common interfaces. I use GLM …
8 years, 5 months ago
10 minutes ago, turanszkij said: Nice one! I don't have time to review, but feature list seems nice, also nice …
8 years, 5 months ago