20 years, 9 months ago
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20 years, 9 months ago
Four words: Render Lights Before Camera.The thing is, when setting the light position to a vector, that vector does not get transformed by the modelview matrix/etc. upon input.…
20 years, 9 months ago
Alright, I've been having a bit of problems with my normal mapping. As far as I can tell, Im doing everything correctly, however, the display is... Less than correct. I've got a…
20 years, 9 months ago
Let me preface this by saying that Im not using vertex or fragment shaders of any kind. Just standard OpenGL lighting. Alright, this is a problem thats been confusing me for mon…
21 years, 6 months ago
Shader designer has some strange caveats. Specifically, the lighting is setup is a strange manner in shader designer. I've found that running the full screen preview in shader d…
20 years, 9 months ago
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See all in DiscussionsFour words: Render Lights Before Camera.The thing is, when setting the light position to a vector, that vector does not …
20 years, 9 months ago
Shader designer has some strange caveats. Specifically, the lighting is setup is a strange manner in shader designer. I've found …
20 years, 9 months ago
I've fixed it, actually. I know I didnt need to pass in N, I just was for testing purposes. Second, …
20 years, 9 months ago