8 years, 5 months ago
Highlights
2 hours ago, turanszkij said: Hi, for this effect you should first calculate the view space particle velocity from the world space velocity: float4x4 g_xCamera_View; // camera v…
8 years, 5 months ago
Hello, I am trying to recreate a feature that exists in Unity which is called Stretched Billboarding. However I am having a hard time figuring out how to use a particle velocity…
8 years, 5 months ago