8 years, 5 months ago
Highlights
When the player disconnects, his thread is closed via join(); I discovered that first and second client each other change their variables which, they use the same variables, How…
8 years, 5 months ago
8 years, 5 months ago
I have a question about downloading the list of connected clients of the c++ sockets, how to send the first connected client information about the other one who connected right…
8 years, 5 months ago
Hello, i have a few question about socket in c++! First question, let's say that he writes a server for the game in which he will play 200 people at once, but accept is blocked…
8 years, 5 months ago
I have a server, after accept it is being created thread for a client, and i have problem here, when second client connects are happening strange things, packets which are send…
8 years, 5 months ago
Latest Activity
See all in DiscussionsWhen the player disconnects, his thread is closed via join(); I discovered that first and second client each other change …
8 years, 5 months ago
I have a server, after accept it is being created thread for a client, and i have problem here, when …
8 years, 5 months ago
There is no simpler way to do this without state machines?
8 years, 5 months ago