8 years, 1 month ago
Highlights
Hey guys, so I was able to solve clock sync in a way I'm happy with and I'm now facing a new problem. Due to client prediction, the client runs ahead by approx half the RTT. The…
8 years, 1 month ago
8 years, 2 months ago
Hello, This is actually my first post after being a lurker for quite some time here. For the last couple of days I try to get my head around the concept of Overwatch's multiplay…
8 years, 5 months ago
Ok so, I can keep the offset and whenever I notice I'm running to slow on the client I execute two ticks instead of one. Is that that what you mean? Or should I alter the tickra…
8 years, 2 months ago
8 years, 2 months ago
Latest Activity
See all in DiscussionsHey guys, so I was able to solve clock sync in a way I'm happy with and I'm now facing …
8 years, 1 month ago
Ok so, I can keep the offset and whenever I notice I'm running to slow on the client I execute …
8 years, 2 months ago
O The thing with time in Send and Receive functions is, that my Network Library is using the time to …
8 years, 2 months ago