15 years ago
Highlights
Hello, I am working for one client on a DirectX 9 based visualization software. The client has a set of computers with very strict rules which make it impossible to install the…
15 years ago
16 years, 1 month ago
Hello,I am trying to implement atmospheric scattering effect based on O'Neils implementation from GPUGems2. Almost everything seems to be fine, but the sky colour is too da…
16 years ago
Hello,I would like to implement a shader cache which will store all compiled shaders in a file. Shader will be re-compiled if source file has been changed - otherwise compiled s…
16 years, 2 months ago
Latest Activity
See all in DiscussionsThank you!
15 years ago
Hello, I am working for one client on a DirectX 9 based visualization software. The client has a set of …
15 years ago
Hello,I am trying to implement atmospheric scattering effect based on O'Neils implementation from GPUGems2. Almost everything seems to be fine, …
16 years ago