8 years, 4 months ago
Highlights
I figured out what caused the stencil function to interpret the value in the stencil buffer as binary. void StencilFunc(enum func, int ref, uint mask); I set mask to GL_TRUE, as…
8 years, 4 months ago
Hi I am trying to program shadow volumes and i stumbled upon an artifact which i can not find the cause for. I generate the shadow volumes using a geometry shader with reversed…
8 years, 4 months ago