7 years, 4 months ago
Highlights
4 hours ago, Aressera said: One BVH for the objects in the scene that is dynamic, and a second static one for each mesh that is nested within the scene BVH I'm not very familia…
7 years, 4 months ago
7 years, 4 months ago
I've been thinking of implementing a bounding volume hierarchy(BVH) system to speed up my tests against high poly collision meshes and soups. So far i think an implementation li…
7 years, 4 months ago
Hi everyone, I wanna know the thoughts of people who have implemented or have experience with physics sims and/or collision detection routines, on the retention and data represe…
7 years, 6 months ago
Hi, I just implemented my first resizable container ( std::vector ) and it broke on the first attempt lol! Heap corruption is caught when the assignment operator attempts to fre…
8 years, 3 months ago
Latest Activity
See all in Discussions4 hours ago, Aressera said: One BVH for the objects in the scene that is dynamic, and a second static …
7 years, 4 months ago
1 hour ago, Dirk Gregorius said: Erin Catto gave an exhaustive presentation on this topic this year at GDC: http://box2d.org/files/GDC2019/ErinCatto_DynamicBVH_Full.pdf …
7 years, 4 months ago
I've been thinking of implementing a bounding volume hierarchy(BVH) system to speed up my tests against high poly collision meshes …
7 years, 4 months ago