5 years, 2 months ago
Highlights
@Shaarigan Thank you for the response.I think I understand the theory of ECS: Components hold data, systems process data, and entities “tie together” components.However, this is…
5 years, 2 months ago
5 years, 2 months ago
I'm working on my C-language hobby ECS engine and am curious what other people have done with regards to “shared resources” in their ECS-like engines.For example, let's sa…
5 years, 2 months ago
GameDev.net hasn't reliably been loading for me the last couple weeks. Very slow responses, timeouts, etc. when trying to access the forums. I've seen this when trying to access…
5 years, 3 months ago
Hello there,I'm currently working on an ECS engine in C. Specifically, I'm implementing a “component pool” that enables components to quickly be created / destroyed. Each compon…
5 years, 3 months ago
Latest Activity
See all in Discussions@Shaarigan Thank you for the response.I think I understand the theory of ECS: Components hold data, systems process data, and …
5 years, 2 months ago
@hplus0603 Thank you for the insight! This seems to be the common issue I'm running into: what should be handled by …
5 years, 2 months ago
I'm working on my C-language hobby ECS engine and am curious what other people have done with regards to “shared …
5 years, 2 months ago