11 years, 10 months ago
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Community contributions featuredWell this was stupid indeed, I've just realized (while trying to explain the matter to you, guys) that I forgot to bias and scale the normal components to [0.0f, 1.0f]... as my…
11 years, 10 months ago
Hi There, I'm doing some deferred shading tests atm. I've started with normals expressed in world space when stored in the GBuffer. When I use those during lighting pass…
11 years, 10 months ago
12 years, 6 months ago
Hi everyone, I'm currently reviewing the techniques I could use to achieve the overall look I target for my current game project. I have a weakness for deferred shading,…
12 years, 6 months ago
Hi there ! The rendering part of my current project consists of a very-very-very basic renderer for a 3D scene : - I feed a list of triangles to a Vertex shader working with pos…
12 years, 6 months ago
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See all in DiscussionsWell this was stupid indeed, I've just realized (while trying to explain the matter to you, guys) that I forgot …
11 years, 10 months ago
Hi There, I'm doing some deferred shading tests atm. I've started with normals expressed in world space when stored …
11 years, 10 months ago
HI, I'm far from an expert on the matter, but since you got no answer yet, maybe those hints could …
12 years, 6 months ago