7 years, 11 months ago
Highlights
I figured out 2 ways of doing this: 1- Calculating it in your code using SpriteRenderer properties and world to screen transformations: [ExecuteInEditMode] public class Sharpene…
7 years, 11 months ago
How can I get scaling of a texture when drawn on screen? In the other words: how can I get the amount of texture elements (texel) a pixel on the screen takes up? i.e. if a textu…
8 years ago