20 years, 7 months ago
Highlights
Check out this insightful read by one of the level designers from Far Cry.http://www.crymod.com/uploads/tutorials/Crytek/Bens_Small_Bible_of_Realistic_Multiplayer_Level_Des…
20 years, 7 months ago
20 years, 8 months ago
I've written a per-vertex ambient occlusion generation tool using raycasting from vertex positons. This works very well and I'd like to extend it to being able to generate AO ma…
20 years, 8 months ago
Hey all, I'd like to know how free shaders actually are. Is the shader pipeline sitting there doing nothing when we run the fixed funciton pipeline ? Or is the shader pipeline u…
22 years ago
Damn, that sounds almost too simple to be true :)Thanks very much, Hightree
20 years, 8 months ago
Latest Activity
See all in DiscussionsCheck out this insightful read by one of the level designers from Far Cry.http://www.crymod.com/uploads/tutorials/Crytek/Bens_Small_Bible_of_Realistic_Multiplayer_Level_Design.pdf
20 years, 7 months ago
Damn, that sounds almost too simple to be true :)Thanks very much, Hightree
20 years, 8 months ago
I've written a per-vertex ambient occlusion generation tool using raycasting from vertex positons. This works very well and I'd like …
20 years, 8 months ago