7 years, 7 months ago
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Community contributions featuredThanks but my problem is solved???. It's all working perfectly.
7 years, 7 months ago
7 years, 7 months ago
This article is on wikipedia says that we can change the behavior of the game entity by adding or removing the component at runtime how it goes i don't know. What i am doing is,…
7 years, 7 months ago
I am working on a RTS + TPP based game in which player can be able to switch between this two gameplay simultaneously. Just for example game will start as RTS in which player ca…
7 years, 7 months ago
Hello Everyone, Currently i am pursuing Bachelor of Engineering with Computer Science and Engineering branch. I have acknowledged my faculties that i am gonna submit a game prot…
7 years, 7 months ago
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See all in DiscussionsThanks but my problem is solved???. It's all working perfectly.
7 years, 7 months ago
13 hours ago, GoliathForge said: The quick fix might be to call glfwGetFramebufferSize() just before you build your projection and …
7 years, 7 months ago
16 minutes ago, GoliathForge said: test: glfwWindowHint(GLFW_DECORATED, false); // no frame borders or title bar before window creation really it …
7 years, 7 months ago