Hi, I am trying out Vulkan ray tracing extensions and I am at the point where I need to compile shaders. I usually use DXC to compile my shaders to Spir-V but I am having troublโฆ
7ย years, 4ย months ago
Hi, I am trying out Vulkan ray tracing extensions and I am at the point where I need to compile shaders. I usually use DXC to compile my shaders to Spir-V but I am having troublโฆ
7ย years, 4ย months ago
Hello, Because vkCmdPipelineBarrier allows to submit multiple barriers at once I decided to expose its functionalities through 4 functions: CmdBuffer::queueMemoryBarrier(VkMemorโฆ
7ย years, 8ย months ago
8ย years, 9ย months ago
I found this:https://www.geometrictools.com/GTEngine/Include/Mathematics/GteDelaunay3.h Geometric tools FTW! This is exactly what I needed.
8ย years, 9ย months ago
Hi, I am looking for an algorithm that takes as input a point cloud and generates a list tetrahedrons (Delaunay?). I would like to use said tetrahedrons as a mean to interpolateโฆ
8ย years, 9ย months ago
9ย years, 7ย months ago
Hi, I am trying out Vulkan ray tracing extensions and I am at the point where I need to compile โฆ
7ย years, 4ย months ago
Hello, Because vkCmdPipelineBarrier allows to submit multiple barriers at once I decided to expose its functionalities through 4 functions: CmdBuffer::queueMemoryBarrier(VkMemoryBarrier โฆ
7ย years, 8ย months ago
I found this:https://www.geometrictools.com/GTEngine/Include/Mathematics/GteDelaunay3.h Geometric tools FTW! This is exactly what I needed.
8ย years, 9ย months ago
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