8 years, 1 month ago
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19 hours ago, CrazyCdn said: What is the point of "batchedQuadsContentQuadAmount"? Other then to be as long a name as possible? It stores the amount of quads which are in one qu…
8 years, 1 month ago
8 years, 1 month ago
Hello there, I have tried following various OpenGL tutorials and I'm now at a point where I can render multiple 2d sprites with textures. For that I have a sprite class: Header:…
8 years, 1 month ago
8 years, 1 month ago
Thanks for the tips. 52 minutes ago, Zakwayda said: It looks like you're potentially writing past the ends of the arrays in 'combinedQuad' Yeah my array was too small, I increas…
8 years, 1 month ago
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See all in Discussions19 hours ago, CrazyCdn said: What is the point of "batchedQuadsContentQuadAmount"? Other then to be as long a name as …
8 years, 1 month ago
Thanks for the tips. 52 minutes ago, Zakwayda said: It looks like you're potentially writing past the ends of the …
8 years, 1 month ago
Alright, I have followed your approach and created a struct for each Quad. If it's not performant with cache and …
8 years, 1 month ago