Hi. I'm trying to integrate physics engine (Box2D) into my custom game engine based on entity-component-system. When I add physics component to entity, I also need to create app…
7 years, 3 months ago
Hi. I'm trying to integrate physics engine (Box2D) into my custom game engine based on entity-component-system. When I add physics component to entity, I also need to create app…
7 years, 3 months ago
8 years, 1 month ago
8 years, 1 month ago
Is there any simple language that can be both compiled and interpreted? Especially intended to scripting.
8 years, 1 month ago
Hey folks! I'm planning to write game engine in the future with C++. For now, I'm just studying this area. But I came across problem with live coding in editor. Reopening the ed…
8 years, 1 month ago
There are dozens of 3D graphics APIs. For example, OpenGL, Direct3D, GNM, LibGCM, OpenGLES, Vulkan, Mantle, Metal. And all of them are created for the same purpose: hardware acc…
8 years, 1 month ago
Hi. I'm trying to integrate physics engine (Box2D) into my custom game engine based on entity-component-system. When I add physics …
7 years, 3 months ago
Is there any simple language that can be both compiled and interpreted? Especially intended to scripting.
8 years, 1 month ago
7 hours ago, Shaarigan said: They run always in your programs address space There are VirtualProtect() in Windows, and mprotect() …
8 years, 1 month ago
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