7 years, 6 months ago
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7 years, 7 months ago
What is the purpose of your "path-tracing" variation here, in this scenario? Can you provide an example of the effect you are trying to achieve? And the 300 different raycasts?…
7 years, 7 months ago
7 years, 7 months ago
void Update () { m_Clear_Buff.CopyTo(m_Color_Buff, 0); m_main_Cam.enabled = false; m_Trace_Cam.enabled = true; System.Random r = new System.Random(98); for (int i = 0; i < 30…
7 years, 7 months ago
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See all in DiscussionsWhat is the purpose of your "path-tracing" variation here, in this scenario? Can you provide an example of the effect …
7 years, 7 months ago
void Update () { m_Clear_Buff.CopyTo(m_Color_Buff, 0); m_main_Cam.enabled = false; m_Trace_Cam.enabled = true; System.Random r = new System.Random(98); for (int i …
7 years, 7 months ago
I'm still learning blender for game asset creation, and I've been learning blender (and Unity) for game use for several …
7 years, 7 months ago