8 years ago
Highlights
You could probably do this if you bind the controls to two seperate input devices like one player uses a controller while the other uses the keyboard. This is assuming your usin…
8 years ago
8 years ago
For me, someone who just got into game development this year, the hardest part has been staying motivated on a single project. It's so easy to start something and get into a mon…
8 years ago