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Community contributions featuredok that makes sense, thanks (rating++) Just off topic (and i apologise) On new hardware (gf6/7 etc) - the number of textures we can sample in a pixel shader is limited the tโฆ
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I was reading John Carmacks old blogs: http://www.armadilloaerospace.com/n.x/johnc/Recent%20Updates when i got to the section about derivative instructions in pixel shaders. Firโฆ
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What is a dependant texture read (in a pixel shader) ? I can't find a definition anywhere :) Cheers Paul
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Can someone please help me understand the following Cg fragment shader code: I think what this shader is packing a floating point number into a 3 compoment vector; what i'm notโฆ
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See all in DiscussionsI was reading John Carmacks old blogs: http://www.armadilloaerospace.com/n.x/johnc/Recent%20Updates when i got to the section about derivative instructions in pixel shaders. โฆ
20ย years ago
ok that makes sense, thanks (rating++) Just off topic (and i apologise) On new hardware (gf6/7 etc) - the number โฆ
20ย years, 1ย month ago
What is a dependant texture read (in a pixel shader) ? I can't find a definition anywhere :) Cheers Paul
20ย years, 1ย month ago