Hi all, I'm targeting OpenGL 2.1 (so no VAO's for me ?) and I have multiple shaders rendering quite different things at each frame; for the sake of argument, say that I have jus…
8 years ago
Hi all, I'm targeting OpenGL 2.1 (so no VAO's for me ?) and I have multiple shaders rendering quite different things at each frame; for the sake of argument, say that I have jus…
8 years ago
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more