2 years, 6 months ago
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Community contributions featuredGraphics drivers can perform optimizations around removing vertex shader outputs that aren't used in subsequent pixel shaders, but the story is complicated. Up until Vulkan most…
2 years, 6 months ago
2 years, 9 months ago
hbr3ehreg said:Since developer never know what combination (of features) will be used in the run time. It's better to compile all permutations. This is where the problem come fr…
2 years, 9 months ago
3 years, 5 months ago
3 years, 5 months ago
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See all in DiscussionsGraphics drivers can perform optimizations around removing vertex shader outputs that aren't used in subsequent pixel shaders, but the story …
2 years, 6 months ago
hbr3ehreg said:Since developer never know what combination (of features) will be used in the run time. It's better to compile …
2 years, 9 months ago
At a very basic level you could just increase all framebuffer resolutions for a frame (or however long you need …
3 years, 5 months ago